Dr. Ori Cohen

My name is Ori and I have a Ph.D. in Computer Science with a focus on machine-learning and brain-computer-interface (BCI). If you are interested in my Ph.D. work, please play either one of the youtube videos below.

I am the author of the Machine & Deep Learning Compendium, which is now an open-source project hosted on Gitbook and Github. It includes many topics, such as links, summaries in the fields of statistics, machine learning, deep learning, computer science, data science, deep vision, NLP, cloud computing, product management, and others. the majority of modern machine learning algorithms, feature selection and engineering techniques, deep-learning, NLP, audio, vision, time-series, anomaly detection, experiment management, and much more. In addition to strategic topics such as data science management and team building.

I am the author of the State Of MLOps, which is an exhaustive list of companies in the world of MLOps Monitoring and their segmentation by personas, supported data type (tabular, image, audio, etc), product features (data-integrity, data-quality, health, drift, bias & fairness, XAI, etc), product focus (data-centric or pipeline-centric), total funding to date (Aug 2021), company type (startup, open-source, corporate) and more.

I have been published in academic, industry, and game development books. I write frequently on Medium.com, about managing, processes, and all things data science. I used to create game art and to write about photography.

I have led a data-science team in a smart-city startup primarily doing natural-language-processing (NLP) and understanding (NLU) research, using machine and deep learning. Currently, I'm a lead data scientist at New Relic TLV in the field of AIOps & MLOps.

Academic Publications

Peer-Reviewed:

  1. Cohen, O, Koppel, M, Malach, R, & Friedman, D (2017). A General Purpose Machine-Learning Tool for Real-Time fMRI Whole-Brain Pattern Classification. To be published in IEEE Worldcongress on computational intelligence (WCCI), The International Joint Conference on Neural Networks (IJCNN), 2018.

  2. Cohen, O, Keith, F, Kheddar, A, Koppel, M, Malach, R, & Friedman, D (2017). Real-time fMRI Control of a Humanoid Robot using Two Brain Networks Simultaneously: A Pilot Study. 7th Graz Brain-Computer Interface Conference, 2017.

  3. Cohen, O, Doron D, Koppel, M, Malach, R, & Friedman, D (2017). High Performance in Brain Computer Interface Control of an Avatar Using the Missing Hand Representation in Long Term Amputees. 8th International IEEE EMBS Conference on Neural Engineering Shanghai, China, May 25 - 28, 2017.

  4. Cohen, O, Koppel, M, Malach, R, & Friedman, D (2014). Controlling an avatar by thought using real-time fMRI. Journal of neural engineering, 11(3), 35006.

  5. Cohen, O, Ramot, M, Malach, R, Koppel, M, & Friedman, D (2014). A Generic Machine-Learning Tool for Online Whole Brain Classification from fMRI.

  6. Cohen, O, Druon, S, Lengagne, S, Mendelsohn, A, Malach, R, Kheddar, A, & ... (2014). fMRI based robotic embodiment: Controlling a humanoid robot by thought using real-time fMRI. PRESENCE: Teleoperators and Virtual Environments, 23(3), 229-241. (Appeared on the journal’s cover)

  7. Cohen, O, Druon, S, Lengagne, S, Mendelsohn, A, Malach, R, Kheddar, A, & ... (2012). fMRI robotic embodiment: a pilot study. Biomedical Robotics and Biomechatronics (BioRob), 2012 4th IEEE RAS & EMBS.


Abstracts & Single Page Papers:

  1. Cohen, Ori, Malach, Rafael, Koppel, Moshe, & Friedman, Doron (2016). Can amputees control a brain-computer interface with their missing hand?. Proceedings of the 6th International Brain Computer Interface Meeting ....

  2. Cohen, D, Malach, O and, Koppel, R and, & Friedman, M and (2015). Can amputees control a brain-computer interface with their missing hand?. The 24th Israeli Society for Neuroscience Annual Meeting.

  3. Cohen, O, Mendelsohn, A, Koppel, M, Druon, S, Lengagne, S, Kheddar, A, & ... (2013). Robotic re-embodiment: controlling a humanoid robot by thought using real-time fMRI. JOURNAL OF MOLECULAR NEUROSCIENCE 51, S29-S, 29.

  4. Friedman, D, Cohen, O, Mendelsohn, A, Drai, D, Koppel, M, & Malach, R (2012). Controlling an avatar by thought using real-time fMRI. JOURNAL OF MOLECULAR NEUROSCIENCE 48, S36- S, 37.

  5. Ori Cohen, Avi Mendelsohn, Rafael Malach, Doron Friedman. Controlling an Avatar by Thought using Real-time Functional Magnetic Resonance Imaging. 18th Annual Meeting of the Organization for Human Brain Mapping Beijing, China, 2012.


Honors & Awards

  1. KDnuggets Gold Award, 2021.

  2. Spot award, New Relic, 2020.

  3. 3rd place winner in the Olympus magazine's photography competition, 2019.

  4. Winner of the neural interface competition at the 8th International IEEE EMBS Conference on Neural Engineering in Shanghai, China, May 25 - 28, 2017

  5. Won the Annual BCI AWARDS competition 2017.

  6. Publication Scholarship, Computer Science Dept., Bar Ilan University, 2017.

  7. Excellence Scholarship, Computer Science Dept., Bar Ilan University, 2014.

  8. Publication Scholarship, Computer Science Dept., Bar Ilan University, 2014.

Public Presentations

  1. Future Stack, New Relic, 2021.

  2. "No Data, Cant Fit Predict? Kickstarting An Annotation Project That Led To An Accurate Production Ready Model." A Big Data Analytics Israel meetup, Apr 16, 2019m Meetup Subject: GOVTECH AND MUNICIPAL TECH

  3. Brain-Computer Interface (BCI), Brain-computer communication: Towards real-world applications, Interdisciplinary Center Herzliya, 2018. (invited talk)

  4. 8th International IEEE EMBS Conference on Neural Engineering 2017.

  5. The Sami Shamoon College of Engineering, Engineering Dept., 2017. (invited talk) Interdisciplinary Center Herzliya, 2015 (invited talk)

  6. Bar Ilan Dept. of Brain Sciences, 2014. (invited talk)

  7. IsraHCI Conference, 2013. (talk)

  8. Biology Dept. the Weizmann Institute of Science 2012 (invited talk)

  9. Biomedical Robotics and Biomechatronics (BioRob), 2012 4th IEEE RAS & EMBS. (talk) 16th Conference of the Israel Internet association (ISOC-IL), 2012. (invited talk) Unconference, Israel, 2012.

  10. The 21st Annual Meeting of the Israel Society for Neuroscience (ISFN), 2012. (talk) 18th Annual Meeting of the Organization for Human Brain Mapping Beijing, China, 2012.

  11. The 20st Annual Meeting of the Israel Society for Neuroscience (ISFN), 2011. Virtual Embodiment and Re-Embodiment meeting, 2011.

  12. . Communications: Human-Computer Interactions, 2011, Herzliya Center Interdisciplinary?” (invited talk)

Book Publications

  1. Monitor Your Model Dependencies!, 97 Things Every Cloud Engineer Should Know, O'Reilly, Dec 30, 2020.

  2. Brain-Computer Interface Research, 2019, Christoph Guger et. al.

  3. The Ego Tunnel, Thomas Metzinger, 2014.

  4. iPhone 3D Game Programming All in One by Jeremy Alessi, Jul 17, 2010.
    Quote:
    "Thank you Ori Cohen for helping me produce Skyline Blade, when that game finally hit the store I saw the light at the end of the tunnel"

  5. Game Programming with Silverlight, Cover Art, Michael Snow, Jun 23, 2009

Academic Reviews

  • The 2021 International Joint Conference on Neural Networks (IJCNN)

  • The 2020 International Joint Conference on Neural Networks (IJCNN)

    • The 2019 International Joint Conference on Neural Networks (IJCNN)

    • 8th Graz Brain-Computer Interface Conference (GBCIC) 2019

    • Israel's Human-Computer Interaction Research Conference (IsraHCI) 2019

    • IEEE Journal of Biomedical and Health Informatics, 2016

    • IUI 2017 Workshop BCIforReal, 2017

    • 7th Graz Brain-Computer Interface Conference (GBCIC) 2017

News

Recently:

  1. VentureBeat, the state of MLOps, 2021

  2. ZDNet, the state of MLOps, 2021

  3. Log Patterns, New Relic, 2021

  4. MissingLink Empowers Zencity to Scale Up Experiments, 2019

  5. Channel 10 Interview, 2018

  6. New Scientist (Featured article), 2017

  7. Richard Dawkins Nocamels (Featured article), 2017

  8. New Scientist (Featured Article), 2016

2010-2016:

  1. Midi Libre France (+ Cover of printed paper) Engadget

  2. Spectrum IEEE

  3. BBC

  4. Digital Journal

  5. Huffington Post

  6. 103FM

  7. The Marker

  8. Jerusalem Post

  9. Kurzweil AI

  10. No Camels



Video Games

  1. King Quest 9 The Silver Lining, Code, Jul 2010, Community Project, Vivendi Entertainment.

  2. Flappy Deluxe, Game Art, 2014, Adiel Gur & Ori Cohen,

  3. Warehouse Escape, Game Art, 2014, Ori Cohen et. al.

  4. Sleep Paralysis, youtube, Game Art, 2013, Ori cohen et. al.

  5. WarScale, Game Art, Mar 2012

  6. Run Hamster, Run!, Game Art, 2012, Ori cohen et. al.

  7. F-Bunnies Game, 2011, Ori cohen et. al

  8. Kaneva, Game Art, Jul 2010

  9. Galaxy Destroyer, Game Art, 2010

  10. Skyline Blade, Game Art, Mar 2008, Midnight Status

  11. Full Contact Debate, Game Art,, Feb 2009, Midnight Status

  12. Evil Pigeons, Game Art, 2009, Ori Cohen et. al.

  13. The University of Texas Jumbotron, Game Art,, Jan 2007,

  14. Iles Of Midgard, Game Art, Jan 2005 – Sep 2005

GitHub

YouTube